Ouo.io
Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
Linkbucks
Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Shrinkearn.com
Shrinkearn.com is one of the best and most trusted sites from our 30 highest paying URL shortener list.It is also one of the old URL shortener sites.You just have to sign up in the shrinkearn.com website. Then you can shorten your URL and can put that URL to your website, blog or any other social networking sites.
Whenever any visitor will click your shortener URL link you will get some amount for that click.The payout rates from Shrinkearn.com is very high.You can earn $20 for 1000 views.Visitor has to stay only for 5 seconds on the publisher site and then can click on skip button to go to the requesting site.- The payout for 1000 views- up to $20
- Minimum payout-$1
- Referral commission-25%
- Payment methods-PayPal
- Payment date-10th day of every month
Adf.ly
Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.Short.pe
Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.- The payout for 1000 views-$5
- Minimum payout-$1
- Referral commission-20% for lifetime
- Payment methods-Paypal, Payza, and Payoneer
- Payment time-on daily basis
Oke.io
Oke.io provides you an opportunity to earn money online by shortening URLs. Oke.io is a very friendly URL Shortener Service as it enables you to earn money by shortening and sharing URLs easily.
Oke.io can pay you anywhere from $5 to $10 for your US, UK, and Canada visitors, whereas for the rest of the world the CPM will not be less than $2. You can sign up by using your email. The minimum payout is $5, and the payment is made via PayPal.- The payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-20%
- Payout options-PayPal, Payza, Bitcoin and Skrill
- Payment time-daily
Cut-win
Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.- The payout for 1000 views-$10
- Minimum payout-$1
- Referral commission-22%
- Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
- Payment time-daily
CPMlink
CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
Wi.cr
Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.- Payout for 1000 views-$7
- Minimum payout-$5
- Referral commission-10%
- Payout method-Paypal
- Payout time-daily
LINK.TL
LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
Clk.sh
Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
Linkrex.net
Linkrex.net is one of the new URL shortener sites.You can trust it.It is paying and is a legit site.It offers high CPM rate.You can earn money by sing up to linkrex and shorten your URL link and paste it anywhere.You can paste it in your website or blog.You can paste it into social media networking sites like facebook, twitter or google plus etc.
You will be paid whenever anyone will click on that shorten a link.You can earn more than $15 for 1000 views.You can withdraw your amount when it reaches $5.Another way of earning from this site is to refer other people.You can earn 25% as a referral commission.- The payout for 1000 views-$14
- Minimum payout-$5
- Referral commission-25%
- Payment Options-Paypal,Bitcoin,Skrill and Paytm,etc
- Payment time-daily
BIT-URL
It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.- The payout for 1000 views-$8.10
- Minimum payout-$3
- Referral commission-20%
- Payment methods- Paypal, Payza, and Payeer
- Payment time-daily
Short.am
Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
Download FOR HONOR Game For PC
| For Honor – New Content of the Week (November 30) | Steam/Backup |
Platform: PC
Game Size : 42.7 GB
Type: Online/Network
File Type: RAR
Game Language: English
Publisher: Ubisoft
Minimum System Requirement:
OS: Windows 7, Windows 8.1, Windows 10 64-bit✔
Processor: Intel Core i3-550 | AMD Phenom II X4 955✔
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers
Memory: 4 GB RAM✔
Graphics: NVIDIA GeForce GTX660/GTX750ti/GTX950/GTX1050 with 2 GB VRAM✔
Network: Broadband Internet connection✔
Storage: 50 GB available space✔
Sound Card: DirectX-Compatible using the latest drivers
DOWNLOAD
SIZE: 42.7 GB:.
Drag and drop the items to make a new face according to the description! A game to practise the parts of the face (hair, eyes, ears, nose, teeth, lips...). Check out our Parts of the Face Vocabulary.
It's a "No Board Wednesday" Special Feature!
T.H.I.N.G.S. Wave 2
Manufacturer: Milton Bradley
Year: 1987
This is a continuation of last week's review of the Milton Bradley "T.H.I.N.G.S." line of wind-up games. If you haven't read that yet it can be found HERE, and probably should be read first.
Wave two of the T.H.I.N.G.S. games came out in 1987. It was comprised of three different games and displays a very clear attempt to increase the complexity of the line. The results of this added complexity are mixed, as you'll see with the reviews.
While these three games are more rare than the first wave, they're still common enough that they don't cost all that much and are fairly easily found online.
Game: Astro-Nots
Personal History:
Astro-Nots is the first wave one game that I was able to get a complete copy of. I had incomplete versions of this and Dr. Wack-O which I obtained in a mixed lot which sat around for a while mostly unplayable, but eventually I scored a complete one of these. I'm pretty sure I actually bought it off of Etsy which is a little off the beaten path, but sometimes yield results.
Gameplay:
The goal of Astro-Nots is to use the space ship to deliver all of the astronauts from off of the planet before the alien reaches them. To begin all of the astronaut pieces are placed in their spaces on the planet surface. A small platform is attached to the side of the game and serves as a depository for the astronauts once they are retrieved.
The alien figure is pulled back and released. This activates the game's mechanism which simultaneously winds the alien closer to the game and rotates the planet's surface.
As the alien creeps closer the player moves the space ship, pressing down a button which lowers a magnet on the ship's tip. The player attempts to touch that magnet to the tops of the astronauts' heads, picking them up, and then carrying them to safety on the blue platform. When the alien reaches the planet time is up.
Thoughts:
Astro-Nots is by far the best functioning game of the entire T.H.I.N.G.S. range. First, it is the only game powered by a pull cord, and therefore one of the only games on which I've experienced no random stoppages or slow spots. Every other game has a slider which winds the game up, and they all seem to either slow down and speed up erratically at parts or come to a dead stop at times.
This pick up and deliver mechanism also works very well. If you time it correctly the ship picks up the astronauts almost without incident, and they drop pretty reliably onto the little platform as well. Timing and planning pay off with this one, and it's very satisfying to play.
Lastly, the visual design is great. The little astronauts are adorable, the alien has a great, wacky look, and even the space ship has elements which are very familiar but create a unique all together. This is definitely one of the best T.H.I.N.G.S. games.
Game: Dr. Wack-o
Personal History:
So as I mentioned earlier, I had pieces for this game for a while before getting a complete one. Even this complete one was formed by joining that partial one with another partial one as the little magnetic discs are pretty easy to lose.
Dr. Wack-O seems to appear for sale pretty frequently online, or at least as frequently as Astro-Nots. I can't remember how I got the remaining pieces to make this whole, but it's likely from an Ebay auction.
Gameplay:
Small magnetic discs are placed in little cups, magnet side down, on the game's rotating disc. The Dr. Wack-O figure is placed in the center of that disc.
The game really requires the player to manipulate two different things at once, both with the same button. When the game plays the pots rotate. When a pot is directly in front of Dr. Wack-o the player must press the yellow button, flipping the small disc in the pot over to show the magnetic side. Then, once the pot is behind Dr. Wack-o and in front of the hammer the player presses the button again, picking the small magnetic disc up and depositing it in a trough along the side of the game. The player attempts to get all of the discs into the trough before the timer winds down and Dr. Wack-o explodes off of the game.
Thoughts:
While last time I complained about the inability to aim in the Flip-o-potamus game, it's actually Dr. Wack-o which wins the title of "Worst T.H.I.N.G.S. Game". The problem is that you have one button working two mechanisms at the same time, neither of which function correctly. What actually happens most of the time is that you press the yellow button to flip a small disc in the front, but the hammer comes down in the back way too hard flipping random discs over, sometimes right out of the cups and onto the table. So you try to press the button lighter but then the mechanism in the front doesn't quite have enough power to flip the discs like it should , so you're unable to capture any in the back.
Really there's no win with this game, but even if you did manage to win the guy in the middle blows off at the waist for some reason anyway. It's pretty disappointing all around.
Game: Go-Rilla
Personal History:
This was the hardest wave two game for me to track down. For whatever reason when I was looking for it there wasn't any to be found, and it was a better part of a year before I grabbed one online, probably for much more than I ought to have spent because I was so happy to finally see it available. It seems to appear more frequently now, but the T.H.I.N.G.S. line in general seems more available now than it used to be.
Gameplay:
You play as an explorer who is trying to send barrels across a bridge to the other side of a ravine. Beneath the bridge is a giant gorilla who keeps pushing the bridge up in the middle. Pushing a button by the explorer releases a barrel which, when timed correctly, can roll across the bridge to a receiving spot on the other side. If not timed correctly the gorilla will push the bridge up, disrupting the roll of the barrels, possibly sending them falling off the bridge.
Thoughts:
The action here is simple enough to describe, but it doesn't work as smoothly as it seems like it should. Part of the problem is that the barrels all have small sprue remnants on them, and therefore don't roll as well as they ought to. They're also super light and so don't have quite enough weight to assure a nice straight path across the bridge. What happens sometimes is that a barrel will stop wither because it doesn't roll straight, or because of the gorilla lifting the bridge. It then sits at the bridge's hinge, and when the bridge goes back down it doesn't have enough weight to make it continue along. So really it just ends up blocking all future barrels unless you pick it out with your fingers, and this sort of ruins the flow of the game.
This game is more or less fine, and about average among the T.H.I.N.G.S. range. You can definitely get a nice rhythm going if you play it enough, but occasionally the barrels will not work properly no matter how good you are at it.
So next week we'll take a look at the final wave of T.H.I.N.G.S. game, the ever elusive wave 3!!
This is a continuation of last week's review of the Milton Bradley "T.H.I.N.G.S." line of wind-up games. If you haven't read that yet it can be found HERE, and probably should be read first.
Wave two of the T.H.I.N.G.S. games came out in 1987. It was comprised of three different games and displays a very clear attempt to increase the complexity of the line. The results of this added complexity are mixed, as you'll see with the reviews.
While these three games are more rare than the first wave, they're still common enough that they don't cost all that much and are fairly easily found online.
Game: Astro-Nots
Personal History:
Astro-Nots is the first wave one game that I was able to get a complete copy of. I had incomplete versions of this and Dr. Wack-O which I obtained in a mixed lot which sat around for a while mostly unplayable, but eventually I scored a complete one of these. I'm pretty sure I actually bought it off of Etsy which is a little off the beaten path, but sometimes yield results.
Gameplay:
The goal of Astro-Nots is to use the space ship to deliver all of the astronauts from off of the planet before the alien reaches them. To begin all of the astronaut pieces are placed in their spaces on the planet surface. A small platform is attached to the side of the game and serves as a depository for the astronauts once they are retrieved.
The alien figure is pulled back and released. This activates the game's mechanism which simultaneously winds the alien closer to the game and rotates the planet's surface.
As the alien creeps closer the player moves the space ship, pressing down a button which lowers a magnet on the ship's tip. The player attempts to touch that magnet to the tops of the astronauts' heads, picking them up, and then carrying them to safety on the blue platform. When the alien reaches the planet time is up.
Thoughts:
Astro-Nots is by far the best functioning game of the entire T.H.I.N.G.S. range. First, it is the only game powered by a pull cord, and therefore one of the only games on which I've experienced no random stoppages or slow spots. Every other game has a slider which winds the game up, and they all seem to either slow down and speed up erratically at parts or come to a dead stop at times.
This pick up and deliver mechanism also works very well. If you time it correctly the ship picks up the astronauts almost without incident, and they drop pretty reliably onto the little platform as well. Timing and planning pay off with this one, and it's very satisfying to play.
Lastly, the visual design is great. The little astronauts are adorable, the alien has a great, wacky look, and even the space ship has elements which are very familiar but create a unique all together. This is definitely one of the best T.H.I.N.G.S. games.
Game: Dr. Wack-o
Personal History:
So as I mentioned earlier, I had pieces for this game for a while before getting a complete one. Even this complete one was formed by joining that partial one with another partial one as the little magnetic discs are pretty easy to lose.
Dr. Wack-O seems to appear for sale pretty frequently online, or at least as frequently as Astro-Nots. I can't remember how I got the remaining pieces to make this whole, but it's likely from an Ebay auction.
Gameplay:
Small magnetic discs are placed in little cups, magnet side down, on the game's rotating disc. The Dr. Wack-O figure is placed in the center of that disc.
The game really requires the player to manipulate two different things at once, both with the same button. When the game plays the pots rotate. When a pot is directly in front of Dr. Wack-o the player must press the yellow button, flipping the small disc in the pot over to show the magnetic side. Then, once the pot is behind Dr. Wack-o and in front of the hammer the player presses the button again, picking the small magnetic disc up and depositing it in a trough along the side of the game. The player attempts to get all of the discs into the trough before the timer winds down and Dr. Wack-o explodes off of the game.
Thoughts:
While last time I complained about the inability to aim in the Flip-o-potamus game, it's actually Dr. Wack-o which wins the title of "Worst T.H.I.N.G.S. Game". The problem is that you have one button working two mechanisms at the same time, neither of which function correctly. What actually happens most of the time is that you press the yellow button to flip a small disc in the front, but the hammer comes down in the back way too hard flipping random discs over, sometimes right out of the cups and onto the table. So you try to press the button lighter but then the mechanism in the front doesn't quite have enough power to flip the discs like it should , so you're unable to capture any in the back.
Really there's no win with this game, but even if you did manage to win the guy in the middle blows off at the waist for some reason anyway. It's pretty disappointing all around.
Game: Go-Rilla
Personal History:
This was the hardest wave two game for me to track down. For whatever reason when I was looking for it there wasn't any to be found, and it was a better part of a year before I grabbed one online, probably for much more than I ought to have spent because I was so happy to finally see it available. It seems to appear more frequently now, but the T.H.I.N.G.S. line in general seems more available now than it used to be.
Gameplay:
You play as an explorer who is trying to send barrels across a bridge to the other side of a ravine. Beneath the bridge is a giant gorilla who keeps pushing the bridge up in the middle. Pushing a button by the explorer releases a barrel which, when timed correctly, can roll across the bridge to a receiving spot on the other side. If not timed correctly the gorilla will push the bridge up, disrupting the roll of the barrels, possibly sending them falling off the bridge.
Thoughts:
The action here is simple enough to describe, but it doesn't work as smoothly as it seems like it should. Part of the problem is that the barrels all have small sprue remnants on them, and therefore don't roll as well as they ought to. They're also super light and so don't have quite enough weight to assure a nice straight path across the bridge. What happens sometimes is that a barrel will stop wither because it doesn't roll straight, or because of the gorilla lifting the bridge. It then sits at the bridge's hinge, and when the bridge goes back down it doesn't have enough weight to make it continue along. So really it just ends up blocking all future barrels unless you pick it out with your fingers, and this sort of ruins the flow of the game.
This game is more or less fine, and about average among the T.H.I.N.G.S. range. You can definitely get a nice rhythm going if you play it enough, but occasionally the barrels will not work properly no matter how good you are at it.
So next week we'll take a look at the final wave of T.H.I.N.G.S. game, the ever elusive wave 3!!
Dreadball - Azure Forest League - Week 2
Hello Sports fans, thank you for joining the OSQDB network for the thrilling highlights of the Galactic tour series. My Name is Eddie Alba and I'm here in the Blue moon of Azure IX for the Azure forest league.
This week we have something special, a handful of MVP's are up for grabs.
A'teo Adysi - Joined the Wraith Children for 12mc in Pod B
Ludwig - Not Hired
Lucky Logan - Not Hired
Thunder Chris- Not Hired
Anne-Marie Helder- Not Hired
Riller- Joined the Dagobah Monks for 10mc in Pod A
Meek-El Judwan- Not Hired
Dozer - Not Hired
John Doe - Joined the Cylon Deathtraps for 11mc in Pod C
Week Two Pods
Pod A
Dwarves under the Mountain - Forgefathers
New Luna Elements - Void Siren Humans
Dagobah Monks - Judwan
Teo-Ti- Wakan Temple Guard - Trontek Humans
Pod B
Team Kappatate - Teratons
Barr's Girder Grinders - Trontek Humans
IRN Wildcats - Trontek Humans
Wraith Children - Asterians
Pod C
Major Nuggets - Forgefathers
Cylon Deathtraps - Robots
Silence - Judwan
Hard Carries - Void Siren Humans
Pod A
Round one - Highlights
New Luna Elements V Teo-Ti- Wakan Temple Guard
Standard defence formation
A Temple Guard takes on a New Luna Elements striker
New Luna Elements defend against a Teo-Ti- Wakan Temple Guard strike attack
Dwarves under the Mountain V Dagobah Monks
Scores
Score - ( ) league points
New Luna Elements 0 (0) v 7 (3) Teo-Ti- Wakan Temple Guard
Dwarves under the Mountain 0 (1) v 4 (2) Dagobah Monks
Round two - Highlights
Dwarves under the Mountain V New Luna Elements
The Ref bot watches on
Dwarves under the Mountain attempt to hold back the New luna Elements offensive
Defensive formation
Dagobah Monks V Teo-Ti- Wakan Temple Guard
Human striker attempts to steal the ball from the agile Judwan
Humans avoid eye contact with the Judwan of the Dagobah monks.
Scores
Score - ( ) league points
Dwarves under the Mountain 4 (2) v 0 (1) New Luna Elements
Dagobah Monks 0 (1) v 1 (2) Teo-Ti- Wakan Temple Guard
Round three - Highlights
Dwarves under the Mountain V Teo-Ti- Wakan Temple Guard
Teo-Ti- Wakan Temple Guard strike hexes get a bit crowded
A sneaky Forgefather gets caught by the Refbot for a Stall foul
New Luna Elements V Dagobah Monks
The Dagobah Monks use their free agent sticky guard
against a New luna element attack.
Defensive formation
Poor Judwan as sick as a dog from local delicacies
A New Luna element striker is on the floor next to a loose dreadball
Scores
Score - ( ) league points
Dwarves under the Mountain 0 (1) v 5 (2) Teo-Ti- Wakan Temple Guard
New Luna Elements 0 (1) v 1 (2) Dagobah Monks
Pod A final League standings
Team name - League points - Team rating- (Strike difference)
Teo-Ti- Wakan Temple Guard - 7 - 190 - (+13)
Dagobah Monks - 5 - 185 - (+4)
Dwarves under the Mountain - 4 - 196 - (-5)
New Luna Elements - 2 - 178 - (-12)
Pod B
Round one - Highlights
Barr's Girder Grinders V Team Kappatate
The Girder Grinders open up the scores
Team Kappatate make sure that striker
won't be seeing anymore play this game
After a jungle quake a Girder Grinder Jack makes the winning strike
Scores
Score - ( ) league points
Barr's Girder Grinders 1 (2) v 0 (1) Team Kappatate
IRN Wildcats 7 (3) v 0 (0) Wraith Children
Round two - Highlights
Team Kappatate V Wraith Children
Due to extreme violence and bloodshed inflicted up the Wraith Children there is no suitable vidpix available. What we can say is that four of of the seven available players were killed two never returned from the Doctor.
Scores
Score - ( ) league points
Team Kappatate 0 (1) v 4 (2) Wraith Children
IRN Wildcats 0 (1) v 1 (2) Barr's Girder Grinders
Round three - Highlights
Barr's Girder Grinders V Wraith Children
Girder Grinder falls over after failing to evade.
Wraith Children striker scores
MVP A'teo Adysi scores three points for the Wraith Children
Team Kappatate V IRN Wildcats
Scores
Score - ( ) league points
Barr's Girder Grinders 0 (0) v 7 (3) Wraith Children
Team Kappatate 0 (0) v 7 (3) IRN Wildcats
Pod B final League standings
Team name - League points - Team rating- (Strike difference)
IRN Wildcats - 7 - 171 - (+13)
Wraith Children - 5 - 153 - (+4)
Barr's Girder Grinders - 4 - 165 - (-5)
Team Kappatate - 2 - 188 - (-12)
Pod C
Round one - Highlights
Silence V Hard Carries
Hard Carries clear the Dreadball out of their strike zones
Head to head
Wide Judwan defence
Major Nuggets V Cylon Deathtraps
The Major Nuggets were awarded full full points due to Cylon Deathtraps failing to show up for the game.
The Major Nuggets were awarded full full points due to Cylon Deathtraps failing to show up for the game.
Scores
Score - ( ) league points
Silence 7 (3) v 0 (0) Hard Carries
Major Nuggets 7 (3) v 0 (0) Cylon Deathtraps
Round two - Highlights
Major Nuggets v Silence
Due to technical difficulties, no vidpix highlights available.
Scores
Score - ( ) league points
Hard Carries 0 (0) v 7 (3) Cylon Deathtraps
Major Nuggets 2 (1) v 0 (1) Silence
Round three - Highlights
Silence V Cylon Deathtraps
Cylon Deathtraps try to take down a Silence striker
Fullmetal Defence
Silence striker gets to the dreadball.
MVP John Doe waits on the subs bench
Confident striker is seriously outnumbered
Major Nugget's V Hard Carries
A Forgerfather manages to get past the tough Hard Carries defence
Hard Carries injury bench begins to fill up.
Both Strikers eye up the loose Dreadball
Forgefather points out his next victim.
Four point strike to the Major Nuggets
Hard Carries Jack cover the dreadball.
Major Nugget assault
Forgefather on the run
Scores
Score - ( ) league points
Silence 7 (3) v 0 (0) Cylon Deathtraps
Major Nugget's 7 (3) v 0 (0) Hard Carries
Pod C final League standings
Team name - League points - Team rating- (Strike difference)
Major Nuggets - 8 - 171 - (+16)
Silence - 7 - 147- (+12)
Cylon deathtraps - 3 - 145 - (-7)
Hard Carries - 0 - 131 - (-21)
Lethal Throws
There has been a huge increase in Dreadballs being thrown at opposing players in the attempt to knock them out of the game. The New Luna Elements seems to have embraced this tactic, going so far as to killing a player during the clash between the Teo-Ti- Wakan Temple Guard. I can only forsee an increase of this tactic as several of the usually passive Judwan become rather unstable and more aggressive due to injuries.Defensive Play
Final League standings Recap
Team name - League points - Team rating- (Strike difference)
Pod A
Teo-Ti- Wakan Temple Guard - 7 - 190 - (+13)
Dagobah Monks - 5 - 185 - (+4)
Dwarves under the Mountain - 4 - 196 - (-5)
New Luna Elements - 2 - 178 - (-12)
Pod B
IRN Wildcats - 7 - 171 - (+13)
Wraith Children - 5 - 153 - (+4)
Barr's Girder Grinders - 4 - 165 - (-5)
Pod C
Major Nuggets - 8 - 171 - (+16)
Silence - 7 - 147- (+12)
Cylon deathtraps - 3 - 145 - (-7)
Hard Carries - 0 - 131 - (-21)
Next week the bidding for the MVP's heats up. So stay tuned and remember this was brought to you by the Exotic fragrance that is "Judwan No.5"